Luxology

Luxology (7)

Friday, 02 March 2012 11:16

Luxology’s modo 601 Now Available

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Luxology® LLC today announced the immediate availability of modo® 601, a landmark release of its award-winning, artist-friendly 3D content creation software. modo 601 includes character animation, built-in dynamics, volumetric rendering, and enhanced retopology modeling tools along with a host of other new capabilities. modo is now a full pipeline solution for professionals working in media and entertainment, advertising, engineering and architectural design visualization.

“modo 601 is our most significant release ever,” said Brad Peebler, president and co-founder of Luxology. “With new feature and workflow enhancements, modo now offers an end-to-end production solution that is both powerful and highly usable by artists and designers.”
modo 601’s new feature and workflow improvements include:

Character Animation: modo offers a range of character animation functionality from easy-to-use posing tools to the creation of fully articulated character rigs that can be manipulated through a full-body inverse kinematics solver and a general purpose system of layered deformers.

Dynamics: Rigid and soft body dynamics, based on Version 2.79 of the Bullet Physics engine, are now a standard part of modo and provide realistic simulations of mechanical and organic motion.

Retopology Modeling: Focused tools and a new dedicated retopology modeling layout simplify the rapid creation of clean models on top of imported geometry.

Rendering and Shading: New photorealistic rendering capabilities include volumetric rendering, render booleans, hair and skin shaders, and rounded edge control for hard surface models. Cel, contour and halftone shaders offer enhanced non-photorealistic rendering opportunities.

3D Paint: The multi-purpose paint system in modo 601 is extended to paint, scale, erase and smooth vertex (weight) maps on meshes.

Rendering Workflow: The Preview Renderer can now be used for final image production as it will progressively render an image to the desired resolution at full quality. A comprehensive render pass system, plus new interactive image processing and comparison tools, speed image refinement.

Modeling: modo’s Pixar Subdivision surface modeling now includes the ability to crease individual vertices and control display resolution while rendering at full quality. Soft and lazy selection options enable rapid, yet precise isolation of model components while modeling.

“Throughout my 18 years in the 3D business, I've never seen a 3D software application become so powerful, so fast,” said Dan Ablan, President - AGA Digital Studios, Inc. “The additions to modo 601 are mind blowing, and the render boolean function, blobs, and new deformer tools are absolutely invaluable!”

"This is character animation done right,” said Greg Brown, beta tester and Sr. CGI Artist at Alter. “We've all been holding our breath for this one and it was definitely worth the wait.”

modo is an innovative 3D modeling, painting and rendering software designed to accelerate the creation of world-class designs and ultra high-quality renderings. modo’s modern workflow and advanced toolset easily deliver enhanced productivity for professionals working in design visualization, conceptual modeling, package design, and graphic arts. A favorite tool among designers and artists, modo’s flexible feature set is ideal for modeling and visualization on the PC and Mac.

For more information, visit: www.luxology.com/modo/601/tour/index.aspx

Wednesday, 07 September 2011 10:45

Luxology Extends Research Agreement with UC Berkeley

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A research partnership just renewed between Luxology® and UC Berkeley’s School of Architecture is pushing the boundaries of modo®, Luxology’s innovative 3D modeling tool. This relationship with the Industry Alliances Office of University of California, Berkeley – in place since January 2009 – is pioneering novel applications of modo in architectural research, and opening up new creative possibilities in manufacturing and design.

One of the most intriguing areas of exploration is rapid prototyping and manufacturing, which is being driven by UC Berkeley Asst. Professor of Architecture, Ronald Rael, and his students in an advanced thesis seminar. Rapid manufacturing is the direct production of finished goods using rapid prototyping machinery. Using modo’s intuitive modeling capabilities, the Berkeley team is able to pursue the rapid manufacture of previously impossible geometries, such as undercuts without tooling, by using ceramic and concrete casting techniques.

“The techniques we are developing can transform how architects and designers work,” says Rael. “modo’s unique toolset and workflow provide complete freedom to create any imaginable 3D geometries, and we are able to preserve almost all of modo’s incredible detail through the evolution of our process and materials. We can then quickly cast these for analysis of performance, strength, ergonomics and assembly.”

A prime example of this is Rael’s most recent creation, the world’s first concrete polymer 3D printed bench. Called the Seat Slug, the bench is constructed of nearly 250 unique parts, all designed in modo using a special material developed by Rael and his studio, Rael San Fratello Architects. Both visually arresting and comfortable, the Seat Slug will be on display for two years at San Francisco's Fort Mason National Park, overlooking the upcoming America’s Cup race.

Rael says there is a new generation of “modo-holics” at Berkeley now. In all, modo is being taught to more than 120 Berkeley students this semester at all levels of the academic spectrum, from graduate and entry-level to dedicated engineering students. The response to modo among the student body and faculty has been very positive, even among faculty who had no past experience with 3D modeling.

“Our longstanding relationship with Berkeley helps both parties conceive new possibilities for design and architecture,” says Brad Peebler, president and co-founder of Luxology. “They are on the leading edge of architectural and design innovation, and their input is invaluable as we continue to develop modo for design challenges that were once regarded as impossible.”

For more information, visit: www.luxology.com/modo/index.aspx

Luxology® LLC today announced the availability of the Studio Environment Set 2 (SES 2) Kit, a new collection of high dynamic range (HDR) spherical images complete with ground planes that make it easy for users to obtain professional-quality studio lighting. A successor to the highly acclaimed SES 1 Kit, the extensive library of images was produced exclusively for Luxology by Yazan Malkosh of 9b studios and is designed for use with Luxology modo® 501, Bentley Systems’ MicroStation and SolidWorks Premium and Professional 2011.

Architects, artists, industrial designers, engineers, packaging specialists and CAD visualization professionals will benefit from the ability to choose pre-built SES 2 studio and interior lighting setups without having to create custom lighting setups for each project. SES 2 is particularly well suited for professionals who need to visualize small to medium-sized subjects.

“With SES 2, I spend a lot less time agonizing over my lighting setups. The ability to render an animation and see all 50 environments with zero setup time takes all of the guess work out of studio lighting,” said Branden Coker, Creative Multimedia Specialist at Analytical Graphics Inc. “The variety of environments in this set is stellar. It makes studio lighting so easy, it’s almost an afterthought.”

Pricing and Availability

The SES 2 Kit is available immediately for both Mac OS X and Windows operating systems for a suggested retail price of USD $69. To learn more about SES 2, visit Luxology’s website at: www.luxology.com/store/ses02/index.aspx

Consumers are always looking for the “next big thing,” whether it be in food, celebrities or gadgets. Australian industrial design firm, Design+Industry, has recently given shape to what will undoubtedly be the next big thing in automotives: a three-wheeled, high-performance vehicle designed through technical ingenuity and the expert utilization of Luxology’s 3D modeling, painting and rendering software, modo 501.

Design+Industry, the largest and leading industrial design and product engineering consultancy in Australia, was asked by Strike Motors to turn a radical concept for a three-wheeled “trike” into a commercially manufacturable vehicle. The Trike is a high-performance half-car, half-motorcycle that seats two people and combines phenomenal acceleration with excellent ride stability, amazing cornering capability and strong stopping power. Design+Industry took the specs for the car and used the creative tools and advanced modeling and rendering capabilities in modo 501 to create an innovative design that would appeal to car enthusiasts and style-minded drivers while simultaneously catching the attention of bystanders with its sleek, futuristic design.

“We began using modo when clients started requesting features we were not able to provide with the visualisation software we were using at the time,” said Ben Carroll, industrial designer at Design+Industry. “Once clients saw what could be done compared to the other software we were using, they began requesting renderings be done solely in modo.”

Since Design+Industry began using modo in 2009, the software has become an integral part of the company’s pipeline. Used in conjunction with SolidWorks and Luxology’s PAD and SES 1 Kits, modo 501 allowed the designers to quickly visualize the Trike in studio and real world environments, letting them quickly review materials and surfaces, and make design changes on the fly.

“The 3D modeling and rendering features of modo 501 have enhanced our design process in incalculable ways,” said Carroll. “We particularly love using modo to quickly visualize an array of ideas, so clients can interactively review our designs and make decisions on the direction of the final product early on in the process, saving us both time and money.”

“The images that modo produces are shockingly realistic,” continued Carroll. “We have had clients ask to see the physical prototype after our presentation based solely on a picture done in modo and that ‘wow’ factor has always served us well.”

The Trike will be ready for production in 2012. For more information on Design+Industry, please visit http://www.design-industry.com.au

modo is an innovative 3D modeling, painting and rendering software designed to accelerate the creation of world-class models, associated color and normal maps, and ultra high-quality renderings. modo’s modern workflow and advanced toolset easily deliver enhanced productivity for 3D artists working in concept modeling, design visualization, package design, film visual effects, video production and graphic arts. A favorite tool among many designers and artists, modo’s innovative toolset offers one of the fastest paths to content creation on the PC and Mac.

For more information visit: www.luxology.com/modo/index.aspx

Thursday, 21 April 2011 08:35

Luxology Ships modo for SolidWorks Kit

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For years, SolidWorks® users have been achieving stunning photorealistic images of their designs by leveraging the PhotoView 360 application, built with Luxology® rendering technology. Today, Luxology is excited to announce a new tool that facilitates the use of the company’s award-winning modo® software for advanced visualization by SolidWorks users. The new modo for SolidWorks Kit simplifies the importation of SolidWorks models into modo while maintaining user interface conventions familiar to SolidWorks users.

The modo for SolidWorks Kit expands modo’s native functionality with additional options for efficiently importing parts and assemblies while providing flexibility on how the model is organized for visualization purposes. Inside modo, users are presented with a familiar SolidWorks-style layout and navigation controls, along with drag and drop support for changing materials and selecting lighting environments. A complete list of the new features in the modo for SolidWorks Kit is as follows:

* Enhanced SolidWorks Import: allows additional import options for bringing SolidWorks parts, bodies and assemblies into modo. Benefits include reduced memory usage for large files and the ability to use instances for ease of editing and reduced overhead.
* PhotoView 360 Compatibility: models open in modo with the same appearance and decal information as seen in SolidWorks
* Familiar Navigation for SolidWorks Users: user interface and navigation is similar to SolidWorks and PhotoView 360 so users have a comfortable and consistent set of controls
* Efficient Tools for Selecting and Reorganizing Imported Models: help users with the complex task of re-organizing model data so that it is easier to apply materials. Imported data can be selected by appearance, part, body or face and new layers can be created in modo to highlight specific parts of the design.
* Library of Additional Materials: 350 material presets (PAD presets) beyond those included with modo let Kit users mimic real world surfaces like leather, carpet, tinted glass and mesh grills – or even “x-ray” materials that reveal interior portions of the designs
* Studio Environment Set 1 Kit: set of 51 HDRI spherical images complete with ground planes for easily obtaining professional-quality studio lighting for product shots and engineering visualizations
* Training Videos: prepared by experts in both SolidWorks and modo, these videos guide users in the SolidWorks-specific user interface, CAD tools, workflow and rendering creation

“The modo for SolidWorks Kit is an outstanding addition to my workflow. I use the importer every day in my work and it has totally streamlined the import process,” said Paul McCrorey, owner of McCrorey Digital, LLC. “With the modo for Solidworks Kit, the models imported into modo are logically arranged and maintain the same part, body, assembly structure, material assignments and decals that were created in SolidWorks. All of this will help those new to modo to quickly get up to speed and easily leverage modo’s amazing rendering and animation tools.”

A webinar detailing the highly-anticipated modo for SolidWorks Kit and conducted by SolidWorks expert and Luxology Registered Trainer Paul McCrorey, will be held on April 28, 2011 from 4:00 p.m. - 5:00 p.m. PDT.

For more information and to register, please visit: http://www.luxology.com/store/modoforsolidworkskit/

Tuesday, 15 March 2011 07:19

Luxology Offers Package Design Kit for modo

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Luxology© LLC today announced the availability of the Package Design and Construction Kit (PACK), a new collection of over 200 2D and 3D presets, images and assemblies that simplify the creation of a wide variety of open and closed packaging containers. This extensive library of images will accelerate the design and visualization of packages in modo by package designers and computer graphic artists.

With PACK, designers and artists using modo can quickly create a wide variety of bags, wrappers, boxes, bottles, cans, cartons, tubes and tubs. The extensive library of pre-built 3D packages and package components such as seals and box panels within PACK can be easily modified and combined into new re-usable designs. These new designs can then be rendered in modo into high-resolution photorealistic images, replete with realistic materials and applied artwork for a variety of marketing and communication purposes.

“I’m basically using the Kit for all new package models, and upgrading all of my older models with it,” said Gene Dupont, 3D illustrator and package visualizer. “It has gone a long way in streamlining my workflow and makes designing new packages simple and intuitive.”

PACK utilizes morph targets (shape variants pioneered for the media and entertainment industry) to allow an almost infinite variation in package shape and size. For example, by using these built-in shape variants, customers can easily adjust how open a milk container appears or quickly scale the container to be larger at the base for a more pyramidal look. PACK also includes a specialized set of tools that automates repetitive tasks and performs useful functions like measuring the volume of liquid in a bottle or adding thickness to the sides of a package.

“PACK simplifies the creation of a wide variety of open and closed packaging containers and gives users the tools necessary to create designs that are specific to them and their individual needs,” said Brad Peebler, president and co-founder of Luxology. “I have no doubt this new Kit for modo will go a long way in taking package design and visualization to the next level.”
Pricing and Availability

PACK is available immediately at a price of USD $199. The new Kit is for use with the modo 501 software, which can be purchased separately from authorized Luxology resellers or from the Luxology website. To get more information on PACK, learn more about modo and locate a reseller, please visit Luxology’s website at www.luxology.com

Following Unity Technologies’ announcement of version 3.2 of Unity on Feb. 10, Luxology® LLC is excited to announce that Unity 3.2 users will now be able to import objects directly from modo, Luxology’s 3D rendering and modeling software. Unity 3.2, the company’s popular game development tool, now natively imports modo 501 files that have been saved to Luxology’s .LXO format. Converted files are visible in the Project View inside of Unity.

modo 501 is required for native import of .LXO files but users working with an older version of modo can still import artwork, models and content by saving the modo scene as an FBX or COLLADA file into the Unity project folder. Unity currently imports the following features from within modo:

* All nodes with position, rotation and scale. Pivot points and names are also imported.
* Meshes with vertices, normals and UVs
* Materials with texture and diffuse color
* Multiple materials per mesh
* Animations

“modo has always been my go-to package for game development and, with Unity 3.2, using modo to create content for Unity games has never been easier,’ said Wes McDermott, multimedia artist and Unity 3.2 beta tester. “I am now able to easily import my working modo scene without having to create an intermediate file and make edits by simply jumping back to modo, editing and saving the scene with the changes automatically being updated in my Unity project.”

Pricing and Availability

Unity 3.2 is available from Unity by visiting http://unity3d.com/unity/download/. To learn more about modo 501, please visit Luxology’s website at www.luxology.com

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