Luxion releases KeyShot 3.1

Luxion, the leading developer of advanced rendering and lighting technology and makers of KeyShot®, the first real time ray tracing and global illumination program, is releasing KeyShot 3.1 and with it real-time enviroment editing and features galore.

Keyshot 3.1 marks the first major update of the release that introduced a patent-pending animation system, a revamped user interface and over 600+ new materials. With this update we introduce time-saving new features and improvements including a new, unique metallic paint material, interactive HDR editing that allows real-time editing of the lighting environments, material templates that allow 3D professionals to ‘auto-paint’ their models, network rendering to queue render jobs and spread them across multiple computers and much more.

Peter Kossev of PixelMathematics had this to say about KeyShot 3.1. “It is pure pleasure to work with KeyShot. The environment editor is so well integrated and the results are simply great. This was already great product, but now is really a complete product. And together with the animation package, it is just one fantastic tool that leaves everyone else in the dust.”

Key new features include:

Metallic Paint with real flakes
The metallic paint now includes the option to render realistic metallic flakes. These can be added to the material by using the two new parameters shown in the box below. Easily control flake size and visibility with simple sliders – all in realtime..

Real-time Environment editing
This patent-pending lighting system allows users of KeyShot Pro to adjust hue, saturation or boost existing lights in your lighting environment quickly and easily within the KeyShot environment. The new HDR editor makes it possible to perform these tasks on the fly with instant feedback applied to your lighting.

Material templates
Also patent-pending, the Material template bring customizable templates that allow users to automatically assign materials to any model on import. For example, if a shiny plastic is used on several products, KeyShot can be customized to automatically assign a shiny plastic to all parts that include the name “shiny plastic.”

Animation interaction
Animations can now be multi-selected and edited in the timeline. Duplicate, shift or delete entire groups of animations in a single click. In addition, animations can be mirrored, cutting the work of an exploded view animation in half.

Certification of KeyShot with 3DConnexion devices
We are proud to announce that KeyShot 3.1 will be officially certified to work with all of 3DConnexion’s devices.

Network Rendering
Network rendering is now available with KeyShot 3 as an option at an addtional charge. This much more robust version introduces an installer, a queue with manageable jobs and the ability dynamically add or remove slaves from the network even while jobs are being processed. Animations and stills can be rendered using any of the KeyShot 3 render output modes.

Support for Autodesk Maya
KeyShot 3.1 supports files generated in Autodesk Maya 2012 or prior natively. All the user needs in order to take advantage of this functionality is have Maya installed and licensed. KeyShot will then maintain the file structure, groupings, naming and materials as preserved in the original file.

For more information, visit: www.keyshot.com/whats-new

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